Independent game studio · Games, music & uncharted worlds

Worlds worth
exploring.

Chest & Compass creates thoughtful adventures with a hand-built spirit. Our first game, Vaultara, is available in Steam Early Access.

01 / The studio

Small crew.
Long horizons.

We make independent games with curiosity, patience, and respect for the player’s time. Worlds with texture. Systems with consequences. Stories that leave room for discovery.

This website is our permanent logbook: a quiet, direct line between the work and the people who care about it—without advertising, tracking, or an algorithm in the middle.

02 / Our first expedition

Available in Early Access

Chest & Compass:Isles of Vaultara

A safe tavern. Dangerous isles. A crew worth bringing home.

Explore on Steam
Chest & Compass: Isles of Vaultara — a voxel island and an ancient locked chest.
A crew exploring a sandy voxel island, with a tactical grid and trajectory preview visible.
On the isles / Actual gameplay

Prepare at the tavern, choose your crew, and sail into procedural voxel islands. Vaultara is a single-player tactical RPG with roguelite expeditions: every grid battle asks you to weigh movement, range, terrain and the next turn.

Bring treasures and rescued adventurers home to a permanent roster. Equipment, crew progression and the Ancient Chest give each return a purpose—and each new departure a different starting point.

Platform
Windows
Play
Single-player
Interface
English & Polish
Availability
Early Access

01 / Prepare

Your next voyage starts at home.

Choose adventurers, sort equipment and pursue tavern and Ancient Chest quests. Develop classes across expeditions rather than starting every journey from nothing.

02 / Adapt

Read the island. Read the battle.

Procedural islands lead into grid combat with speed-based turns. Range, positioning and terrain shape the choices your crew can make.

03 / Return

Make room for what matters.

Rescue castaways, manage boat cargo and decide what to carry home. Returning survivors and their equipment become part of the next expedition.

The Angler’s Retreat tavern exterior and its surrounding village in Vaultara.
The Angler’s Retreat / A place to prepare and return
A mage and recruited goblins on the tactical battle grid.
Grid battles / Positioning, spells and the next move

03 / Music from the isles

A world,
in music.

Two collections from the same horizon: the original music of Vaultara, and a tribute to the games that helped inspire it.

Explore the music project

04 / Field journal

Notes from the making.

Milestones from Vaultara’s development, collected from our Steam updates.

Along the way

Support the
next voyage.

If you enjoy what we’re making, you can help the next voyage take shape. Play Vaultara, share the work with a friend, or send us a note—ideas, feedback and encouragement are welcome.

05 / Correspondence

Send a considered
dispatch.

Chest & Compass is a small independent studio. Email is our preferred asynchronous way to hear from players, press, creators, and fellow travellers.