01 / The original soundtrack
VaultaraOriginal Soundtrack
Original music from the game: voyages, expeditions and battles.
Artwork & tracklist Watch music videoIndependent game studio · Charting our first world
Chest & Compass creates thoughtful adventures with a hand-built spirit. Our first expedition is Vaultara.
01 / The studio
We make independent games with curiosity, patience, and respect for the player’s time. Worlds with texture. Systems with consequences. Stories that leave room for discovery.
This website is our permanent logbook: a quiet, direct line between the work and the people who care about it—without advertising, tracking, or an algorithm in the middle.
02 / First expedition
In development
A world beyond the edge of the known map.
Draft description · placeholder copy
Vaultara is our first game: an expedition into a dangerous, changing archipelago where every journey asks what you are willing to carry—and what you must leave behind.
Details, platforms, release timing, and store links will be announced here when they are ready.
03 / Music from the isles
Two collections from the same horizon: the original music of Vaultara, and a tribute to the games that helped inspire it.
Explore the music project
01 / The original soundtrack
Original music from the game: voyages, expeditions and battles.
Artwork & tracklist Watch music video
02 / The tribute collection
Classic game melodies reimagined in Vaultara’s musical style, for players who remember the adventures behind them.
Artwork & tracklist04 / Field journal
Development stories, decisions, sketches, and discoveries—published here first.
A future note about creating an independent home for the studio, the game, and its development archive.
Coming laterA future design journal about choices, preparation, and the systems that make every voyage feel personal.
Coming laterA future behind-the-scenes look at Vaultara’s visual language, mapmaking, and sense of place.
Coming later05 / Correspondence
Chest & Compass is a small independent studio. Email is our preferred asynchronous way to hear from players, press, creators, and fellow travellers.